Aug 18, 2006, 01:01 AM // 01:01
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#2
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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I've noticed that too. There really isn't much diversity between enemies across cantha to really justify changing a build drastically if at all. That's why we have all these MM and SS groups just conquering things.
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Aug 18, 2006, 01:08 AM // 01:08
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#3
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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So far, I've not even passed the 200g cost to get skills for my assassin, and yet, I have all the skills I feel I need (just missing one elite).
I liked how in Prophecies my characters coud get a large number of skills, which I could then explore and test. But in Factions, I just see what skills look good, buy them, then ignore the others because they cost so much.
I hope that in Nightfall they can find a good mix of all the best parts of the two.
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Aug 18, 2006, 01:10 AM // 01:10
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#4
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Ascalonian Squire
Join Date: Nov 2005
Location: St. Paul, MN
Guild: Strength and Virtue Eternal [SaVe]
Profession: W/
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About the only place where I have changed any skills is doing the Arborstone mission. I keep trying to find a good non interuptable skill set for my chars(except tank) there.
P.S. I love (hate?) that mission.
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Aug 18, 2006, 01:23 AM // 01:23
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#5
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Krytan Explorer
Join Date: Jan 2006
Location: NJ
Profession: W/E
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A lot of people take their Factions characters to Tyria (assuming they have Prophecies) and do skill quests and cap elites there...
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Aug 18, 2006, 02:12 AM // 02:12
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#6
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: Knights of King Thorn [Mad]
Profession: A/N
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I've spent upwards of 200k on skills. I love trying new builds.
BRING BACK THE QUESTS WITH SKILL REWARDS!
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Aug 18, 2006, 02:38 AM // 02:38
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#7
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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I try new skills as I get them. That is part of the fun! XD
When you buy them in bulk you don't get the fun.
That's why I fight til 1plat every time I buy a skill. I use the skill while fighting for the experience.
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Aug 18, 2006, 02:53 AM // 02:53
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#8
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Factions didn't have many useful skills.
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Aug 18, 2006, 02:55 AM // 02:55
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#9
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Forge Runner
Join Date: Jul 2006
Location: Denmark
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Another "Bring back skill quests" thread in disguise.
There is already plenty of those, so please merge with the countless other ones in the Nighfall forum.
And no I don't see the problem the OP mentions.
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At this point I feel like stabbing myself in the eye because how dense people seem to be.
There is no fricking advantage with the Prophecies way of doing it, please get a grasp already.
In factions you get much higher XP rewards = more skill points plus higher money rewards so you are BETTER off than you were in Prophecies.
Last edited by majoho; Aug 18, 2006 at 02:58 AM // 02:58..
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Aug 18, 2006, 03:17 AM // 03:17
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#10
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Banned
Join Date: Nov 2005
Guild: The Licious Fame Farmers {TLG}
Profession: W/E
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I actually skipped a lot of quests in Cantha too..
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Aug 18, 2006, 03:46 AM // 03:46
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#11
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Really, the big difference here is the amount of skills you get at certain stages in each game. In Prophecies, you only get a small handful of skills, which you don't have to buy since you get them as rewards, which also allow you to try certain builds you otherwise wouldn't had you had all skills to choose from. This pretty much forces you to 'diversify' your technique and causes you to play certain ways based on your limited skill options. As the game progresses, you get a wider and wider selection of skills, but at a slow pace, allowing you to try out different builds leisurely and freely. This can be too slow and in some cases, boring for some people.
In Factions, they tried to emulate that feeling of diversity and freedom right from the beginning with the handout of various useful skills. This time, the amount of time it took to learn your character was very short and dropped you right into Kaineng Center with just about every skill to choose from at your fingertips. For some, this can be a sense of overload, which causes you to just find the most useful (or 'best') skills that fit your play style. When you do that, you tend to no longer feel like changing up any skills, or trying out other builds because you 'already have the best there is'.
Not saying one way is any better than the other, just different. Although I tend to be in the latter boat, agreeing with many of you here. I went through Factions with my Ritualist, and briefly tried out some Channeling skills (the ones I, personally thought were the best), then tried a healing Rit (again, just buying the few skills I liked), but went back to my original Communing spirit spammer (once I got Ritual Lord), and never went back, never bought any more skills. I've captured a few skills here and there, and tried some weird builds (like an ashes trapper, and a pet/spirit build), which were fun, but there are so many skills I haven't bought and see no need to buy.
On the other hand, my Necro from Tyria has almost every Prophecies skill, and loads of elites, a handful of Factions skills and a couple elites. I have used almost every skill in one build or another. This could be a flaw in the design of the Ritualist vs. the Necro, possibly, but I think a lot also has to do with 'raising my character' through the different campaigns.
I dunno, this is all my opinion, of course. Just the way I see it.
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Aug 18, 2006, 04:08 AM // 04:08
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#12
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Lion's Arch Merchant
Join Date: May 2005
Location: Canada
Guild: Grenths Rejects [GR]
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I've noticed that with any character i make in Cantha will have the select few skills that are given along with any i purchase till they become 1k...which happens fast
Just can't afford to keep my rit up to date with every good skill i find, so yeah i've been relying on my first ones quite a bit
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Aug 18, 2006, 04:16 AM // 04:16
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#13
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God of Spammers
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
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I havent really used any Faction skills. The only one that i really use is Triple Chop for a farming build. Otherwise i use Prophicies skillsets.
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Aug 18, 2006, 04:36 AM // 04:36
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#14
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Frost Gate Guardian
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Excellent post arcanemacabre!
I think that the Prophecies way encourages more experimentation (since it basically forces this). in that way, it's better. however, the (valid) complaints are that (1) it can be a bit too limiting as in the case of being forced to play a fire elementalist for a large part of Prophecies, and (2) it gets really tedious to have to go through the storyline multiple times if you create new characters.
maybe a good way for Nightfall is to go both ways... have all the skills available soon, and have skill quests which give skills (with the skill quests perhaps a better deal moneywise)... in this way you can choose to play in whatever way you feel comfortable with.
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Aug 18, 2006, 04:39 AM // 04:39
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#15
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: Durance of Fate [DoF]
Profession: R/
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Guild wars iliminates the unessasary grind, So I am still trying to find how i acquire my skills without grinding to pay for them. Unfortunately i have yet to find it, so I have neglegated to buy any new faction skills.
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Aug 18, 2006, 04:42 AM // 04:42
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#16
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Ascalonian Squire
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Getting skills is the biggest grind in GW. Anything ANet can do to make it less of a grind is a big improvement. In my opinion the skill grind is still too much in factions (I'm still working at it, and I've been working what in my book constitutes as hard). But in my opinion, the greater ease of getting skill points and the ability to not be encouraged to use certain skills is a good thing. The strong point of Factions in fact. I just hope they go more so in this direction.
And lazy? GW shouldn't be thought of as a career, it should be thought of as a leisure activity for entertainment. Yep, it's still a video game. Personally, I don't get the big obsesion in the gaming industry to throw unlockable things all over the place. I understand the academic reasons for it, but the modivation it's supposed to inspire is lost on me. Modivation comes from replayability, not unlocking objectives for me. Fortunatly GW has the replayability, but unfortunatly the replayability really only reaches it's peak once all is unlocked. Once again, maybe it's just me.
Last edited by Mercury Angel; Aug 18, 2006 at 04:55 AM // 04:55..
Reason: doublepost : merged
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Aug 18, 2006, 06:16 AM // 06:16
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#17
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Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
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Quote:
Originally Posted by twicky_kid
Factions didn't have many useful skills.
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Thats cute.
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Aug 18, 2006, 06:21 AM // 06:21
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#18
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Desert Nomad
Join Date: Aug 2005
Profession: Mo/
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Prophecies: Do mindless, drawn out quests to get 1 useful skill. Continue this method all the way up to Droknar's.
Factions: Buy exactly what I want from the start saving myself an overwhelming amount of time.
I pick having exactly what I want on my character over having 50 skills I don't anyday. Good thing I UAX fast, so I do it like that anyway.
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Aug 18, 2006, 06:52 AM // 06:52
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#19
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Krytan Explorer
Join Date: Feb 2006
Location: Ontario
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Dear god I hate the way they organized skill collection in Factions by only allowing you to buy them.
Then again, it's only really a downer for people who want ALL the skills.
Which I don't,
but at least earning them in quests give you some sort of variety to choose from.
The only benefit to buying skills is you get what you want off the get-go, but then if you want to change professions, you have to rebuy a crap-load of skills just to experiment with, etc. etc. etc. etc. etc. etc.
I don't really care.
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Aug 18, 2006, 07:19 AM // 07:19
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#20
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Forge Runner
Join Date: Jul 2006
Location: Denmark
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Quote:
Originally Posted by Matix411
but then if you want to change professions, you have to rebuy a crap-load of skills just to experiment with, etc. etc. etc. etc. etc. etc.
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And that's no different in Prophecies.
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