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Old Aug 18, 2006, 12:31 AM // 00:31   #1
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Default Has Factions made you skill lazy?

With prophecies you did quests and got skill unlocks for your toon.
With factions there's no skill unlock rewards and instead you have to purchase them.

Apart from there being no incentive to actually do quests ... I've found that my faction toons have become skill lazy.

I have no reason to change my skills.
Basically I use the same skills coming out of KC for the rest of the game.

I get a combination of skills which works pretty well right at the island or at KC and stick with them for all of factions,..... I mean why spend 1k on skills?!?
(Of course I load up on sigs of capture but don't really use the elites)
It's quite easy to finish the factions game like this.

I'm wondering am I the only one doing this?
2 of my toons has factions finished - with tons of unfinished quests and hardly any skill unlocks for their class.

I hope nightfall does better on the quest incentive side....

Last edited by Blackest Rose; Aug 18, 2006 at 02:38 AM // 02:38..
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Old Aug 18, 2006, 01:01 AM // 01:01   #2
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I've noticed that too. There really isn't much diversity between enemies across cantha to really justify changing a build drastically if at all. That's why we have all these MM and SS groups just conquering things.
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Old Aug 18, 2006, 01:08 AM // 01:08   #3
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So far, I've not even passed the 200g cost to get skills for my assassin, and yet, I have all the skills I feel I need (just missing one elite).

I liked how in Prophecies my characters coud get a large number of skills, which I could then explore and test. But in Factions, I just see what skills look good, buy them, then ignore the others because they cost so much.

I hope that in Nightfall they can find a good mix of all the best parts of the two.
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Old Aug 18, 2006, 01:10 AM // 01:10   #4
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About the only place where I have changed any skills is doing the Arborstone mission. I keep trying to find a good non interuptable skill set for my chars(except tank) there.


P.S. I love (hate?) that mission.
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Old Aug 18, 2006, 01:23 AM // 01:23   #5
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A lot of people take their Factions characters to Tyria (assuming they have Prophecies) and do skill quests and cap elites there...
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Old Aug 18, 2006, 02:12 AM // 02:12   #6
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I've spent upwards of 200k on skills. I love trying new builds.

BRING BACK THE QUESTS WITH SKILL REWARDS!
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Old Aug 18, 2006, 02:38 AM // 02:38   #7
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I try new skills as I get them. That is part of the fun! XD

When you buy them in bulk you don't get the fun.

That's why I fight til 1plat every time I buy a skill. I use the skill while fighting for the experience.
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Old Aug 18, 2006, 02:53 AM // 02:53   #8
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Factions didn't have many useful skills.
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Old Aug 18, 2006, 02:55 AM // 02:55   #9
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Another "Bring back skill quests" thread in disguise.

There is already plenty of those, so please merge with the countless other ones in the Nighfall forum.

And no I don't see the problem the OP mentions.

-

At this point I feel like stabbing myself in the eye because how dense people seem to be.

There is no fricking advantage with the Prophecies way of doing it, please get a grasp already.

In factions you get much higher XP rewards = more skill points plus higher money rewards so you are BETTER off than you were in Prophecies.

Last edited by majoho; Aug 18, 2006 at 02:58 AM // 02:58..
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Old Aug 18, 2006, 03:17 AM // 03:17   #10
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I actually skipped a lot of quests in Cantha too..
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Old Aug 18, 2006, 03:46 AM // 03:46   #11
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Really, the big difference here is the amount of skills you get at certain stages in each game. In Prophecies, you only get a small handful of skills, which you don't have to buy since you get them as rewards, which also allow you to try certain builds you otherwise wouldn't had you had all skills to choose from. This pretty much forces you to 'diversify' your technique and causes you to play certain ways based on your limited skill options. As the game progresses, you get a wider and wider selection of skills, but at a slow pace, allowing you to try out different builds leisurely and freely. This can be too slow and in some cases, boring for some people.

In Factions, they tried to emulate that feeling of diversity and freedom right from the beginning with the handout of various useful skills. This time, the amount of time it took to learn your character was very short and dropped you right into Kaineng Center with just about every skill to choose from at your fingertips. For some, this can be a sense of overload, which causes you to just find the most useful (or 'best') skills that fit your play style. When you do that, you tend to no longer feel like changing up any skills, or trying out other builds because you 'already have the best there is'.

Not saying one way is any better than the other, just different. Although I tend to be in the latter boat, agreeing with many of you here. I went through Factions with my Ritualist, and briefly tried out some Channeling skills (the ones I, personally thought were the best), then tried a healing Rit (again, just buying the few skills I liked), but went back to my original Communing spirit spammer (once I got Ritual Lord), and never went back, never bought any more skills. I've captured a few skills here and there, and tried some weird builds (like an ashes trapper, and a pet/spirit build), which were fun, but there are so many skills I haven't bought and see no need to buy.

On the other hand, my Necro from Tyria has almost every Prophecies skill, and loads of elites, a handful of Factions skills and a couple elites. I have used almost every skill in one build or another. This could be a flaw in the design of the Ritualist vs. the Necro, possibly, but I think a lot also has to do with 'raising my character' through the different campaigns.

I dunno, this is all my opinion, of course. Just the way I see it.
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Old Aug 18, 2006, 04:08 AM // 04:08   #12
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I've noticed that with any character i make in Cantha will have the select few skills that are given along with any i purchase till they become 1k...which happens fast
Just can't afford to keep my rit up to date with every good skill i find, so yeah i've been relying on my first ones quite a bit
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Old Aug 18, 2006, 04:16 AM // 04:16   #13
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I havent really used any Faction skills. The only one that i really use is Triple Chop for a farming build. Otherwise i use Prophicies skillsets.
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Old Aug 18, 2006, 04:36 AM // 04:36   #14
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Excellent post arcanemacabre!

I think that the Prophecies way encourages more experimentation (since it basically forces this). in that way, it's better. however, the (valid) complaints are that (1) it can be a bit too limiting as in the case of being forced to play a fire elementalist for a large part of Prophecies, and (2) it gets really tedious to have to go through the storyline multiple times if you create new characters.

maybe a good way for Nightfall is to go both ways... have all the skills available soon, and have skill quests which give skills (with the skill quests perhaps a better deal moneywise)... in this way you can choose to play in whatever way you feel comfortable with.
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Old Aug 18, 2006, 04:39 AM // 04:39   #15
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Guild wars iliminates the unessasary grind, So I am still trying to find how i acquire my skills without grinding to pay for them. Unfortunately i have yet to find it, so I have neglegated to buy any new faction skills.
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Old Aug 18, 2006, 04:42 AM // 04:42   #16
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Getting skills is the biggest grind in GW. Anything ANet can do to make it less of a grind is a big improvement. In my opinion the skill grind is still too much in factions (I'm still working at it, and I've been working what in my book constitutes as hard). But in my opinion, the greater ease of getting skill points and the ability to not be encouraged to use certain skills is a good thing. The strong point of Factions in fact. I just hope they go more so in this direction.

And lazy? GW shouldn't be thought of as a career, it should be thought of as a leisure activity for entertainment. Yep, it's still a video game. Personally, I don't get the big obsesion in the gaming industry to throw unlockable things all over the place. I understand the academic reasons for it, but the modivation it's supposed to inspire is lost on me. Modivation comes from replayability, not unlocking objectives for me. Fortunatly GW has the replayability, but unfortunatly the replayability really only reaches it's peak once all is unlocked. Once again, maybe it's just me.

Last edited by Mercury Angel; Aug 18, 2006 at 04:55 AM // 04:55.. Reason: doublepost : merged
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Old Aug 18, 2006, 06:16 AM // 06:16   #17
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Quote:
Originally Posted by twicky_kid
Factions didn't have many useful skills.
Thats cute.
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Old Aug 18, 2006, 06:21 AM // 06:21   #18
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Prophecies: Do mindless, drawn out quests to get 1 useful skill. Continue this method all the way up to Droknar's.

Factions: Buy exactly what I want from the start saving myself an overwhelming amount of time.

I pick having exactly what I want on my character over having 50 skills I don't anyday. Good thing I UAX fast, so I do it like that anyway.
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Old Aug 18, 2006, 06:52 AM // 06:52   #19
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Dear god I hate the way they organized skill collection in Factions by only allowing you to buy them.

Then again, it's only really a downer for people who want ALL the skills.
Which I don't,
but at least earning them in quests give you some sort of variety to choose from.

The only benefit to buying skills is you get what you want off the get-go, but then if you want to change professions, you have to rebuy a crap-load of skills just to experiment with, etc. etc. etc. etc. etc. etc.

I don't really care.
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Old Aug 18, 2006, 07:19 AM // 07:19   #20
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Quote:
Originally Posted by Matix411
but then if you want to change professions, you have to rebuy a crap-load of skills just to experiment with, etc. etc. etc. etc. etc. etc.
And that's no different in Prophecies.
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